// export Bag , andr , lisa , gary , allen , bart , kate , petra , adi , ron , nina , lucy , paul , frank , vasiliev , Greene , wybrani , wybrani1 , wybrani2 , zestawik , solar1 , solar2 , solar3 , solar4 , zbro , morozov ; export soldat1 , soldat2 , soldat3 , soldat4 , soldat5 , soldat6 , soldat7 , soldat8 , soldat9 , soldat10 , soldat11 , soldat12 , soldat13 , soldat14 , soldat15 , soldat16 , soldat17 , soldat18 , soldat19 , soldat20 , soldat21 , soldat22 , soldat23 , soldat24 , soldat25 , mechanik1 , mechanik2 , mechanik3 , mechanik4 , mechanik5 , hg1 , hg2 , hg3 , hg4 , hg5 , hg6 , hg7 , hg8 , hg9 , hg10 , hg11 , hg12 , car1 ; export mortar1 , mortar2 , mortar3 , mortar4 , mortar5 , mortar6 , mortar7 , mortar8 , mortar9 , mortar10 , mortar11 , mortar12 , mortar13 , mortar14 , mortar15 ; export hg13 , hg14 , hg15 , hg16 , hg17 , hg18 , hg19 , hg20 , crate_list , Ilosc_CZ , fabe , CZ , zbro1 ; starting begin ResetFog ;
   0: CALL_OW 335
// lisa = CreateCharacter ( Lisa Lawson ) ;
   4: LD_ADDR_EXP 3
   8: PUSH
   9: LD_STRING Lisa Lawson
  11: PPUSH
  12: CALL_OW 34
  16: ST_TO_ADDR
// andr = CreateCharacter ( Andrew Tomphson ) ;
  17: LD_ADDR_EXP 2
  21: PUSH
  22: LD_STRING Andrew Tomphson
  24: PPUSH
  25: CALL_OW 34
  29: ST_TO_ADDR
// allen = CreateCharacter ( Paul Allen ) ;
  30: LD_ADDR_EXP 5
  34: PUSH
  35: LD_STRING Paul Allen
  37: PPUSH
  38: CALL_OW 34
  42: ST_TO_ADDR
// bart = CreateCharacter ( Bart Reynolds ) ;
  43: LD_ADDR_EXP 6
  47: PUSH
  48: LD_STRING Bart Reynolds
  50: PPUSH
  51: CALL_OW 34
  55: ST_TO_ADDR
// kate = CreateCharacter ( Kate Jordan ) ;
  56: LD_ADDR_EXP 7
  60: PUSH
  61: LD_STRING Kate Jordan
  63: PPUSH
  64: CALL_OW 34
  68: ST_TO_ADDR
// Petra = CreateCharacter ( Petra Johnson ) ;
  69: LD_ADDR_EXP 8
  73: PUSH
  74: LD_STRING Petra Johnson
  76: PPUSH
  77: CALL_OW 34
  81: ST_TO_ADDR
// adi = CreateCharacter ( Henry Slade ) ;
  82: LD_ADDR_EXP 9
  86: PUSH
  87: LD_STRING Henry Slade
  89: PPUSH
  90: CALL_OW 34
  94: ST_TO_ADDR
// ron = CreateCharacter ( Ron Paterson ) ;
  95: LD_ADDR_EXP 10
  99: PUSH
 100: LD_STRING Ron Paterson
 102: PPUSH
 103: CALL_OW 34
 107: ST_TO_ADDR
// gary = CreateCharacter ( Gary Grant ) ;
 108: LD_ADDR_EXP 4
 112: PUSH
 113: LD_STRING Gary Grant
 115: PPUSH
 116: CALL_OW 34
 120: ST_TO_ADDR
// Bag = CreateCharacter ( Matthew Bagins ) ;
 121: LD_ADDR_EXP 1
 125: PUSH
 126: LD_STRING Matthew Bagins
 128: PPUSH
 129: CALL_OW 34
 133: ST_TO_ADDR
// Nina = CreateCharacter ( Nina Kleshnev ) ;
 134: LD_ADDR_EXP 11
 138: PUSH
 139: LD_STRING Nina Kleshnev
 141: PPUSH
 142: CALL_OW 34
 146: ST_TO_ADDR
// Paul = CreateCharacter ( Paul Khattam ) ;
 147: LD_ADDR_EXP 13
 151: PUSH
 152: LD_STRING Paul Khattam
 154: PPUSH
 155: CALL_OW 34
 159: ST_TO_ADDR
// Lucy = CreateCharacter ( Lucy Donaldson ) ;
 160: LD_ADDR_EXP 12
 164: PUSH
 165: LD_STRING Lucy Donaldson
 167: PPUSH
 168: CALL_OW 34
 172: ST_TO_ADDR
// Frank = CreateCharacter ( Frank Forsyth ) ;
 173: LD_ADDR_EXP 14
 177: PUSH
 178: LD_STRING Frank Forsyth
 180: PPUSH
 181: CALL_OW 34
 185: ST_TO_ADDR
// Greene = CreateCharacter ( Fred Greene ) ;
 186: LD_ADDR_EXP 16
 190: PUSH
 191: LD_STRING Fred Greene
 193: PPUSH
 194: CALL_OW 34
 198: ST_TO_ADDR
// InGameOn ;
 199: CALL_OW 8
// DialogueOn ;
 203: CALL_OW 6
// query ( okno3 ) ;
 207: LD_STRING okno3
 209: PPUSH
 210: CALL_OW 97
// Say ( mat , a1 ) ;
 214: LD_INT 7
 216: PPUSH
 217: LD_STRING a1
 219: PPUSH
 220: CALL_OW 88
// Say ( JMM , a2 ) ;
 224: LD_INT 29
 226: PPUSH
 227: LD_STRING a2
 229: PPUSH
 230: CALL_OW 88
// Say ( mat , a3 ) ;
 234: LD_INT 7
 236: PPUSH
 237: LD_STRING a3
 239: PPUSH
 240: CALL_OW 88
// Say ( JMM , a4 ) ;
 244: LD_INT 29
 246: PPUSH
 247: LD_STRING a4
 249: PPUSH
 250: CALL_OW 88
// Say ( mat , a5 ) ;
 254: LD_INT 7
 256: PPUSH
 257: LD_STRING a5
 259: PPUSH
 260: CALL_OW 88
// Say ( JMM , a6 ) ;
 264: LD_INT 29
 266: PPUSH
 267: LD_STRING a6
 269: PPUSH
 270: CALL_OW 88
// Say ( JMM , a7 ) ;
 274: LD_INT 29
 276: PPUSH
 277: LD_STRING a7
 279: PPUSH
 280: CALL_OW 88
// Say ( mat , a8 ) ;
 284: LD_INT 7
 286: PPUSH
 287: LD_STRING a8
 289: PPUSH
 290: CALL_OW 88
// Say ( JMM , a9 ) ;
 294: LD_INT 29
 296: PPUSH
 297: LD_STRING a9
 299: PPUSH
 300: CALL_OW 88
// Say ( mat , a10 ) ;
 304: LD_INT 7
 306: PPUSH
 307: LD_STRING a10
 309: PPUSH
 310: CALL_OW 88
// Say ( JMM , a11 ) ;
 314: LD_INT 29
 316: PPUSH
 317: LD_STRING a11
 319: PPUSH
 320: CALL_OW 88
// Say ( mat , a12 ) ;
 324: LD_INT 7
 326: PPUSH
 327: LD_STRING a12
 329: PPUSH
 330: CALL_OW 88
// Say ( JMM , a13 ) ;
 334: LD_INT 29
 336: PPUSH
 337: LD_STRING a13
 339: PPUSH
 340: CALL_OW 88
// Say ( JMM , a14 ) ;
 344: LD_INT 29
 346: PPUSH
 347: LD_STRING a14
 349: PPUSH
 350: CALL_OW 88
// Say ( mat , a15 ) ;
 354: LD_INT 7
 356: PPUSH
 357: LD_STRING a15
 359: PPUSH
 360: CALL_OW 88
// Say ( JMM , a16 ) ;
 364: LD_INT 29
 366: PPUSH
 367: LD_STRING a16
 369: PPUSH
 370: CALL_OW 88
// Say ( mat , a17 ) ;
 374: LD_INT 7
 376: PPUSH
 377: LD_STRING a17
 379: PPUSH
 380: CALL_OW 88
// Say ( mat , a18 ) ;
 384: LD_INT 7
 386: PPUSH
 387: LD_STRING a18
 389: PPUSH
 390: CALL_OW 88
// Say ( JMM , a19 ) ;
 394: LD_INT 29
 396: PPUSH
 397: LD_STRING a19
 399: PPUSH
 400: CALL_OW 88
// Say ( JMM , a20 ) ;
 404: LD_INT 29
 406: PPUSH
 407: LD_STRING a20
 409: PPUSH
 410: CALL_OW 88
// Say ( JMM , a21 ) ;
 414: LD_INT 29
 416: PPUSH
 417: LD_STRING a21
 419: PPUSH
 420: CALL_OW 88
// Say ( mat , a22 ) ;
 424: LD_INT 7
 426: PPUSH
 427: LD_STRING a22
 429: PPUSH
 430: CALL_OW 88
// Say ( JMM , a23 ) ;
 434: LD_INT 29
 436: PPUSH
 437: LD_STRING a23
 439: PPUSH
 440: CALL_OW 88
// Say ( mat , a24 ) ;
 444: LD_INT 7
 446: PPUSH
 447: LD_STRING a24
 449: PPUSH
 450: CALL_OW 88
// Say ( JMM , a25 ) ;
 454: LD_INT 29
 456: PPUSH
 457: LD_STRING a25
 459: PPUSH
 460: CALL_OW 88
// Say ( mat , a26 ) ;
 464: LD_INT 7
 466: PPUSH
 467: LD_STRING a26
 469: PPUSH
 470: CALL_OW 88
// Say ( JMM , a27 ) ;
 474: LD_INT 29
 476: PPUSH
 477: LD_STRING a27
 479: PPUSH
 480: CALL_OW 88
// Say ( mat , a28 ) ;
 484: LD_INT 7
 486: PPUSH
 487: LD_STRING a28
 489: PPUSH
 490: CALL_OW 88
// Say ( JMM , a29 ) ;
 494: LD_INT 29
 496: PPUSH
 497: LD_STRING a29
 499: PPUSH
 500: CALL_OW 88
// Say ( mat , a30 ) ;
 504: LD_INT 7
 506: PPUSH
 507: LD_STRING a30
 509: PPUSH
 510: CALL_OW 88
// Say ( JMM , a31 ) ;
 514: LD_INT 29
 516: PPUSH
 517: LD_STRING a31
 519: PPUSH
 520: CALL_OW 88
// Say ( mat , a32 ) ;
 524: LD_INT 7
 526: PPUSH
 527: LD_STRING a32
 529: PPUSH
 530: CALL_OW 88
// Say ( JMM , a33 ) ;
 534: LD_INT 29
 536: PPUSH
 537: LD_STRING a33
 539: PPUSH
 540: CALL_OW 88
// DialogueOff ;
 544: CALL_OW 7
// IngameOff ;
 548: CALL_OW 9
// ChangeMap ( 4 , %_cont ) ;
 552: LD_STRING 4
 554: PPUSH
 555: LD_STRING %_cont
 557: PPUSH
 558: CALL_OW 340
// end ;
 562: END
